Posts

Menus

Doing a lot of positioning work for things like menus and popups. Refactoring some of the code to clean it up logical-wise. The AI works...ish. Right now it just attacks on sight and moves randomly. Things on my mind right now are: Proficiency Other item types Terrain types other than grass Info panel for terrain

Character Information; HP, experience, and more

Definitely made some progress (or at least feels like progress). Got some character information panels going so I can track character stats. Implemented HP and experience. I keep putting it off but I think turns are going to be the next big step. Which leads to AI and stuff like that.

Unity Version Control

Had a couple of setbacks. Turns out Unity doesn't have the greatest version control. Lost a couple things in a rebase but I was able to get everything back to working order. Trying to make a simple 1v1 level with me and the AI. TODO: Choosing a weapon when attacking AI movement, not just attacking Other menu options such as trading and item management Attack Detail Turns Level redesign

Blog Creation

I am creating this blog to document my thoughts and progress when creating a game that I've wanted to create for some time. I always thought that I could make a pretty cool Fire Emblem spin-off, with some sort of world builder and PVP. I am making this using Unity. I have no real experience in C# or making any kind of game but it seems relatively simple to put something together. We'll see if I can polish it into what I envision for the game. My idea is to just make Fire Emblem bigger. I don't really have any mechanics that I'd like to change. Just expand it a little. So far I have some very basic maps, character movement, menus, and AI. I took a break for a couple weeks and now am having some trouble picking up where I left off. Hopefully, the blog will help me keep my place and remind me of things that I have thought about before. TODO: Choosing a weapon when attacking AI movement, not just attacking Other menu options such as trading and item management At...