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Showing posts from August, 2018

Unity Version Control

Had a couple of setbacks. Turns out Unity doesn't have the greatest version control. Lost a couple things in a rebase but I was able to get everything back to working order. Trying to make a simple 1v1 level with me and the AI. TODO: Choosing a weapon when attacking AI movement, not just attacking Other menu options such as trading and item management Attack Detail Turns Level redesign